New post on Serendipidy Haven’s Blog
New post on Serendipidy Haven’s Blog
Fun conversation in SL last night amongst the usual suspects: “What if we all met up like this in RL – do you think the conversations would be the same?”
It was a great conversation starter that got everybody thinking about how we communicate inworld when we’re gathered together in a group – unlike many groups of people who meet up in SL, we do tend to be rather talkative in open chat, and that in itself made me wonder whether how we converse inworld could actually translate to a real-life setting. When we meet up, it’s not unusual to have a number of conversations going on simultaneously in open chat, and to be actively involved in contributing to all of them; whether this would be feasible in RL is debatable, since I’m pretty sure the end result would be a cacophony of voices with little hope of deciphering individual strands of any one conversation, let alone discussing multiple topics at once.
Then we started to realise that how we do things when together in SL might not translate terribly well to the real world… It would become rather absurd pretty rapidly if every time somebody left to go to the bar or to nip to the loo, everybody else piped up with “Hurry back!” – and then, on their return – “Welcome back!”: We all do it inworld, but in a real life situation, it’s more than a little naff! Similarly, we all seem to feel the need to formally welcome everyone who comes into range in SL, and conversely, every newcomer is at pains to greet everyone assembled by name, and let’s not forget the chorus of goodbyes from everyone present as each person leaves. Not really the done thing in RL.
You can guarantee too, that if a decent song came up on the jukebox, a number of us would invariably pipe up with “Tune!”, or “I love this DJ!” – again, it wouldn’t draw a second glance inworld, but elsewhere it’s more than likely to cause bemused stares, even an irate response from those wishing to enjoy a quiet night out, having to contend with us reprobates spoiling the atmosphere.
As for the conversation itself, once we’d managed to sort out who was saying what, to whom, we might struggle with some of the things that we tend to take for granted in SL. Copying and pasting funny quotes might be a little problematic, and the opportunities for seizing mischievously upon unintentional typos would rather limited – well, non-existent! And everyone would have to sit together, because SHOUTING ACROSS THE ROOM is just not acceptable in a real life public place, and it’s something we just don’t have to concern ourselves about whilst inworld. And whilst we’re considering keeping the volume down, those private conversations that we can conduct effortlessly in SL by IM, would be somewhat hampered if we wanted to communicate with anyone whose ears were outside whispering distance – perhaps we’d have to resort to passing folded notes across the room, hoping that no-one else would have a peep; hardly a discrete way to have a conversation.
Then there are the other considerations to be taken into account: Inworld, we think nothing of having a deep discussion whilst simultaneously dancing frantically for hours on end, with music blaring in the background; and as anyone who has ever frequented any sort of real world club will be well aware, it’s nigh-on impossible to conduct any sort of conversation under those circumstances and if you attempt it, within a very short space of time you’ll end up completely breathless, hoarse and incredibly frustrated. Yet, that’s how the vast majority of conversations that I’m party to inworld tend to be conducted.
I guess it’s indicative of the vast gulf that really does exist between reality and virtual living – a gulf that we’re pretty much completely unaware of – until that is, we try to transpose the one over the other and realise that in practical terms, it simply wouldn’t work.
It’s a funny old world.
A little less conversation
A little less conversation, a little more action please
All this aggravation ain’t satisfactioning me
A little more bite and a little less bark
Elvis Presley – A Little Less Conversation
New post on Serendipidy Haven’s Blog
In all of us is the power to create. One way to be creative is to start a blog. Second Life is very creative, but limited; generally what is created there stays there. It is time to move outside the box.
So start a blog and you can populate it with sl avatars 🙂 Get a blog here!
This place is like no other.
It is ethereal, inconstant;
ever changing, always shifting.
Hidden from the world
but open to all.
It is a place of contrasts,
of conflict and connections,
alliances and factions.
Give and take.
This is a place where friendships are forged,
and hearts are broken;
where love, lust and loneliness
all have their moments.
Where reality holds no sway,
and fantasy is real.
This is a place of colour and creativity,
darkness and light;
of mysteries and myth,
adventures and miracles.
This is a place where all are equal,
Although some are more equal than others;
where opportunity flourishes
and success is there for the taking.
This is a place of commerce, trade
and money exchanging hands;
a place where millionaires mingle
with paupers in complete anonymity.
A place where paupers can be king,
and kings can be queens;
queens: Dragons; and where dragons
This is a place without limits,
of country, creed and culture;
where marginalised is mainstream
and normal is over-rated.
This is a place of dreams and visions,
of flight and fantasy,
of suspension of belief
and belief in the limitless.
This is a place where anything can happen,
and frequently does.
This is a place where life
is lived to the full.
And you call it a game?
I use the Firestorm viewer for Second Life and it is very good. I have been using it for over a year and just upgraded to the latest release. Yesterday had what I thought was a disaster. I couldn’t see mesh the 3D modelling of objects. There were just gaps where clothes would be. I thought my graphics card had broken, and it had. I had just updated the drivers. However I didn’t know this and I asked friends what to do. They took me through various settings nothing worked. Then it was suggested I ask the FS Support group in chat. I joined the group and typed my problem into chat. Almost immediately the answer came that I had to roll back my drivers to an earlier release. It was the new AMD drivers that were doing it. So I did a system restore. Everything went back to 4th December. And everything worked.
So my Firestorm does not support certain builds of AMD drivers. I went back to release 13, 14 seems to have problems in its various forms. Finding this out took a matter of seconds. What a great resource to have that Chat. Excellent stuff. I watched it yesterday and picked up some tips. It seems no problem is too small to help, from fiddling with a graphics setting to a complete install. Well done Firestorm. They also have a wiki and JIRA and forums. http://firestormviewer.org
One of the most popular pastimes in Second Life is caring for, feeding and breeding virtual animals. Over the years these animals have improved and developed and a whole community of Second Life breeders and traders has emerged.
KittyCatS! ™ are highly interactive cats that can be petted and cuddled. They will follow you and play with you. There are lots of breeds and sizes, including teacup, toy, petite, normal and MegaPuss. There are also special collection cats that will breed one unique baby. It is compelling and addictive and fascinating. http://kittycats.biz.
What is fascinating is the way in which these cats become real. When they are born an imprinting occurs and this sets the scene for reality to step in.
They become attached. They follow you and talk in local chat. They need feeding or they get sick, they sleep a lot. You give them affection, breed them and end up with baby cats. Their lineage is recorded. They develop a personality.
Great fun you should try it!
The SLurl for the shop is :
Visit the Main store: http://maps.secondlife.com/secondlife/ScratchN%20Post%20Too/22/68/22
New Stall at: http://maps.secondlife.com/secondlife/Just%20Too%20Adorable/149/170/22