Great, I’ll try and meet you in sl

06670f0a-d96d-4537-bcef-7c4a7fe0a6ddI’m still trying to put together my first year in second life but i haven’t been able to get my head around it coz i keep crashing in sl. So far I have spent €250 trying to sort it out. I have had a great deal of support from friends in sl especially from my DJ Siani she came up with great ideas. My gf Storm has been great too. We finally nailed it down to getting a more powerful graphics card. However I know there is another problem but can’t for the life of me find it. My whole computer freezes while in second life. I borrowed this card and I seem to be able to last 5 hours which is great. BUT I still freeze. What has saved my sanity is Skype which has enabled me to stay in touch. Skype is great. My gf lives in Sydney I live in The Bog of Allen in Ireland. We communicate with text and video seamlessly. And of course it is free. Most of the testing programs I have used have been free. I have a Dell and on Dell.com (not Dell.ie) there is a diagnostic program which tests hardware. About a year ago I had the same problem which turned out to be memory. I’ve run a memory program from boot that found nothing. I have lost a great deal of data that couldn’t be backed up such as 200 odd very nice fonts. Also GodKnows.info was destroyed by spammers. Not my month is it? Computers are logical beasts so presumably there is a logical solution. However what happens when you have tried all the logical solutions? Waving incense over the hard disk? The odd mantra being repeated? I dunno . So,  Great I’ll try and meet you in sl….

Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum Om Mani Padme Hum

AND THIS TO YOU FAULT:

tongue

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A Bundle Of Pixels

jiselleinfoGetting a virtual pet in second life is quite a remarkable experience.  You go to the shop and choose your pet, in this case a cat.You can see the genealogy of your cat. Opposite are the details taken when she (!) was three days old. The “birth” is an experience in itself. You buy a box with your kitty in it and rezz it. You have to wait 15 minutes and you are presented with a dialogue such as ” Your kitty’s eyes are just opening and she is fumbling around” This goes on for 15 minutes detailing what would be the birth of a real kitten. You, well we did, you sit and wait and watch as the box starts to move. Then the kitten is born. A kind of reverse imprinting occurs.

A rapid learning process by which a newborn or very young animal establishes a behavior pattern of recognition and attraction to another animal of its own kind or to a substitute or an object identified as the parent.

The kitten is tiny and has a name. You can see its menu detailing its love, happiness, food status and age. You set its area of travel . She can sit on your shoulder during the first week . (Sorry having trouble with “she” and “it”).

This is a bundle of pixels. Yet psychological mechanisms are at work here. Throughout second life a process goes on whereby identity is given to an onscreen representation of yourself. Here an identity i.e. your cat is a being. It is a primitive expert system that responds to your input.

 jisellelarge

This kind of behaviour is not uncommon in children. Their toys take on a life of their own with likes and dislikes, a pure projection of the child’s imagination. How much more real is having a “toy” that  has a degree of autonomy but is still dependent on you for love and food in order to grow and live? Bonding occurs. But the bonding is with the avatar so we are even further removed from the actuality. Isn’t this wonderful. first we have an identification with the avatar which becomes an extension of ourselves then we anthropomorphize even further to give life to a bundle of pixels.

 

Storm holding Ormond with Bronya on her shoulder Dude with Jiselle
Storm holding Ormond with Bronya on her shoulder Dude with Jiselle

 

You notice that set above the animals head is a menu. This shows the cats energy, love factor, happiness factor and if it is hungry. These change according to your interaction. The more you pet the cat the greater its happiness factor. In the first seven days your cat will grow. Initially she or he will sit on your shoulder but after six days will become to big to do this. Food is rezzed and the cat will find it (Its placed within the roaming range) . Your cat will roam around sniffing at things, cleaning itself and will chase butterflies from an emitter. There was an incident with Ormond where Storm (my partner) made a mistake with deeding him to the group. Ormond became sick and lay in his basket not eating and was covered with a blanket. It was quite upsetting.

Kill The Robot

In the 80s while researching expert systems I came across the following study, reference lost sorry. A small robot was created with LED lights and could traverse a counter top. It had sensors whereby when its batteries became low it would plug itself into a wall socket. It would emit “happy” beeping sounds and its lights would pulse and glow. A subject was asked to observe the robot then was given a hammer and told to “kill” it. It was after all just a bundle of transistors and servos. The subject was reluctant and the robot with the aid of proximity sensors was able to avoid the hammer. It could run away. Eventually the subject caught the robot a glancing blow disabling one of its wheels which began to leak oil. It ran around in circles bleeping. The subject became very distressed and demanded that the researcher kill the robot and put it out of its misery.

Eliza

Many of you might know of ELIZA (after Eliza Doolittle , Pygmalion)  created first in the 60s. It had a sub routine called DOCTOR. It was not AI but simulated it so well it became famous. Based on Rogerian psychotherapy a dialogue would go something like this:

Patient: “Everybody hates me”

DOCTOR: “Why do you think everyone hates you?”

Patient : Because my mother told them to”

DOCTOR “Tell me about your mother”

etc……key words could be identified or a response could be simply turning a statement into a question. It was phenomenal how people reacted. Some said when discovered using the program that it was confidential or personal even after having the program explained to them.

Paro, a robot used in the treatment of dementia.

Paro was developed by Takanori Shibata, a researcher at Japan’s National Institute of Advanced Industrial Science and Technology. Paro is a therapeutic, pet-type robot with the appearance of a baby harp seal.

paro

Paro has tactile sensors and moves its tail and flippers and will respond by opening its eyes and moving its face toward the sound of voice. Paro’s sensors monitor sound, light, temperature and touch and Paro respond’s appropriately, such as responding to its name and being stroked.

Paro can show various emotions including surprise, happiness and anger, and Paro will cry if it is not receiving sufficient attention.

Anthropomorphism, or personification, is attribution of human form or other characteristics to anything other than a human being.  This isn’t good enough to explain what is going on here with cats.  (Got to laugh there is a group on Facebook: P.E.T.R.A: People for the Ethical Treatment of Robot Animals. ) Our cat are robots coz  they are exhibit AI. They have there own mechanisms to handle their environment and respond to avatar owners. They can be petted and will reward the avatar with an increase in happiness. Just as a real cat responds to stroking with purring. But all they are is a bundle of pixels.

 Suspension of Disbelief

Suspension of disbelief or willing suspension of disbelief is a term coined in 1817 by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a “human interest and a semblance of truth” into a fantastic tale, the reader would suspend judgment concerning the implausibility of the narrative. Suspension of disbelief often applies to fictional works of the action, comedy, fantasy, and horror genres, as well as in professional wrestling.

Can it apply here? We have already come some way with this with our avatars in second life we consider them to be real. We go beyond them being merely representations and almost have given them a life of their own. Our cats have a certain autonomy but just like their real counterparts need food and attention in order to flourish. We are also “fooled”  into bonding with them through psychological techniques. It is therefore easy to pretend they are real.

I think this is worthy of further study. I think second life itself is worthy of further study.

 

 

 

 

 

 

 

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Seren Says

Reblogged from SerenHaven.wordpress.com

 

Planet Happy

happMost of us – whether we’d admit it or not – have a love-hate relationship with sl. There are those times when we’d happily proclaim the virtual life to be far better than the one on the other side of the screen, whilst there are other times that we’d happily consign sl to the most noxious pits of virtual Hades. On the whole, the good side seems to triumph… or you wouldn’t still be here reading this, would you?

Even so, the way we approach our online life is often extremely polarised – in a world that manages to encompass 16 million colours, in pretty much 3 dimensions, it always surprises me that we seem to appreciate it as only black or white and that we often only see into it only as deeply as the flat screen in front of us.

yin_001When our shoes fail to rez, or we find ourselves waiting impatiently for buildings to form from grey spheres… when the audio stream stutters… when the TP fails, for some reason, rather than treat these as the minor irritations they really are, (and yes, they really are just minor irritations, even if they happen umpteen times in a session), we slide the self-pity control up to 11 and behave as if it’s the end of the world. Our reaction tends towards what would possibly be appropriate if someone was petrol-bombing our granny, when really it should be, ‘Oh dear, i’ve been logged out in the middle of listening to a song that i’ve heard a million times before, whilst surrounded by my friends with whom i’ve spent the last hour talking utter bollox nonsense. i’ll just click this button and log back in…’

When things go wrong we rant and we rave about how Linden Lab couldn’t organise a gangbang in a brothel and how their creaky, cardboard and duct tape viewer is about as much use as a chocolate teapot, blah, blah, blah! And deity forbid that a new feature should ever be introduced that might possibly make our inworld experience better… that’s guaranteed to ruin sl forever!

We lose all sense of perspective – what we never do is consider, for example, how much time we’ve spent in sl in the past week, against how much time it’s gone wrong in that time. Here’s a little equation for you to consider next time you fancy a moan…

x/y * 100 = z
100 – z = H

x = number of hours i’ve been logged in this week 
y = number of hours sl has been borked for me this week
z = permitted proportion of outrage you’re permitted to feel entitled to

So, if i’m logged in for 20 hours this week, and if i add up all the unsatisfactory minutes that sl passes my way in that time… say 30 minutes, tops; my outrage factor is:

0.5/20 * 100 = 2.5

Which brings me to ‘Factor H’ – the Happiness Factor, (also known as ‘Yay! Capacity’), and in this example, Factor H is a massive 97.5 – so, how come it’s always the measly 2.5 micro-measures of outrage that i’ll inevitably dwell on?

i’ll be honest with you, in the past couple of weeks, my inworld experience has been that of living on Planet Happy. Fooling about, taking pictures, exploring and generally having a whale of a time have been the order of the day, and it’s been blooming good fun! Yes indeed, there were crashes, glitches, bake-fails and the occasional lag-induced walking off into the virtual sunset, but i couldn’t actually give squiddly-doodle-squat about any of that nonsense, because on the whole, my Factor H levels were far more important to me! My bucket was full, i knew where my cheese was and my Tao was full of Pooh.

Here’s the thing: sl is no different to rl in many respects – we just think it should be. If you wander round in rl looking for problems, you’re going to find them, surprise, surprise! Worse, the more problems you find, the more they’re going to bog you down and screw you up. Then again, there’s those immensely irritating people who can always find humour in a disaster, beauty in a mass of rubble and sunshine on the crappiest British summer’s day.

Guess which i am.

meta meta life4_001SL will never work properly or perfectly… rl never does, and we’ve had more practice at that! Besides which, it runs on computers, need i say more? So, what’s the point of dwelling on the teeny, weeny crapsicles that occasionally – or even frequently – strew our virtual footpath, when we may as well grin and bear it, and get on with the serious business of simply having fun?

s. x

But it’s all right now, in fact, it’s a gas!
But it’s all right. Im jumpin jack flash,
Its a gas! gas! gas!
The Rolling Stones – Jumpin Jack Flash

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Internet Addiction

Think twice the next time you play a videogame or surf the Net: ‘Internet-use disorder’ is set to be added to the list of mental illnesses in the worldwide psychiatric manual. Kids are identified as being especially at risk.

The international mental health encyclopedia known as the ‘Diagnostic and Statistical Manual of Mental Disorders’ (DSM-IV) will include Internet-use disorder as a condition “recommended for further study” in its forthcoming May 2013 edition.

Psychologists believe that Internet addiction should be categorized like other addiction disorders as it has similar symptoms, including emotional shutdown, lack of concentration and withdrawal.

Parents have noted their children becoming angry and violent when their electronic gadgets are taken away from them, the Sydney Morning Herald reported. In other instances, kids preferred to play a videogame over eating or social interaction.
One step closer to mental illness

The listing is another step towards classifying Internet addiction as a mental illness: The DSM-IV’s new inclusion demonstrates that there are risks posed by overusing technology and that more research is required, which could lead to formal diagnoses of the disorder in the future.

Psychologists are pushing to broaden the diagnoses of Internet-use disorder to include more than just gaming addictions, which could expand the age group of those affected by the illness.

”With kids, gaming is an obvious issue. But overall, technology use could be a potential problem,” Director of the Brain and Psychological Sciences Research Centre Mike Kyrios told the Sydney Morning Herald.

Australia was one of the first countries to recognize the problem and offer public treatment, and established clinics to treat video game addiction.

That such widely used technologies can cause deep harm to children has lead to further examinations of adults habits surrounding devices used 24/7 for reading, gaming, and social interactions.
When addiction borders on insanity

Addiction to online games is not a new phenomenon, with some cases grabbing international headlines over the past few years.

In a 2009 incident, 17-year-old Daniel Petric of Ohio shot his mother and injured his father after they confiscated his Halo 3 videogame because they feared he was playing it too much.

Chris Staniforth, 20, suffered a blockage to his lungs and died while playing his Xbox for up to 12 hours in 2011.

A year later, another gaming addict died after playing an online videogame for 40 hours straight at an Internet café in Taiwan.

Similar behavior has also been exhibited by adults: A Korean couple was arrested in 2010 after their infant daughter starved to death while the pair played an online game for hours. The videogame the two were playing involved raising a virtual baby.

taken from RT.com via virtualnews.Association of Virtual Worlds.com .

i just found a quote from Chaucer (1343 – 25 October 1400)

“people can die of mere imagination”

so perhaps this is not a new phenomenon. I spent seven years as a drug and alcohol counselor with the London Probation Service. Alcohol is a drug but in those days was seen as different but it isn’t. With these addictions there is a strong physical element, physical damage is present. However the behavioural consequences are the ones that cause most trouble to self and others. I am online 24/7 and an observer might classify me as being addicted. I am a member, as you might know, of second life, a cybercommunity. Can a behaviour be addictive? Well obsessive compulsive disorder is addictive behaviour. It causes physical and social harm. I spent a year training as a behavioural psychotherapist.

You can see the Criteria of Dependence Here

The Criteria for Addiction can be found here

Substance abuse, as defined by the DSM-IV, involves a maladaptive pattern of substance use resulting in significant negative physical, social, interpersonal or legal consequences. Unlike substance dependence, the criteria for abuse do not include tolerance, withdrawal or a pattern of compulsive or uncontrolled use.

“Internet Addiction ” will be a disorder of behaviour. It will be characterised by a lack of looking after the persons basic human needs, e.g. eating sleeping etc. Does it include isolation? Perhaps. Is lack of socialisation a necessary component?. Perhaps. However I know from my experiences with second life socialisation is more than adequately catered for. I also socialise using Skype.  Therefore being online 24/7 would not be the only criteria for harmful use. My environment does not lend itself to “real” social interaction. In fact it would be detrimental to my well being.  However social interaction in the real world may be considered. As with any “substance” perhaps the use to which it is put can determine harm.  Thats a can of worms in itself given the diversity of the Internet.

Is Second Life addictive?  Firstly for all the people i have met, in the circles i inhabit, sl is not a game. it has been described as a cybercommunity and a virtual world. It operates 24/7. One way of looking at addiction is that it has a “must” compulsion. There is no choice. I have a choice whether or not to use sl. Wiki says:

Internet addiction disorder (IAD), or, more broadly, Internet overuse, problematic computer use or pathological computer use, is excessive computer use that interferes with daily life.[1] These terms avoid the term addiction and are not limited to any single cause.

IAD was originally proposed as a disorder in a satiricalhoax by Ivan Goldberg, M.D., in 1995.[2] He took pathological gambling as diagnosed by the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) as his model for the description[3] of IAD. It is not, however, included in the current DSM as of 2009. IAD receives coverage in the press, and possible future classification as a psychological disorder continues to be debated and researched in the psychiatric community.

Online activities which, if done in person, would normally be considered troublesome, such as compulsive gambling, or shopping, are sometimes called net compulsions.[4] Other habits such as reading, playing computer games, or watching a staggering amount of internet videos or movies are all troubling only to the extent that these activities interfere with normal life. Supporters of disorder classification often divide IAD into subtypes by activity, such as excessive, overwhelming, or inappropriate pornography use,[5]gaming,[6] online social networking, blogging,[7] email,[8] or Internet shopping.[9] Opponents note that compulsive behaviors may not themselves be addictive.[10]

but what is “normal” life in the 21st century? Checking email? Social Networking?  The following is worth reading:

 

Doctors have no problem treating disorders that don’t officially exist, including Internet addiction, one of those non-existent disorders that nonetheless actually has clinics devoted to its “treatment.”

“But Dr. Grohol,” you might protest, “How can you say that? There’s been years worth of research showing Internet disorder does exist!”

And usually, I’d be on-board with you if that research actually was good research — well-designed, without circular-logic reasoning and sampling issues. But Internet addiction is a perfect example of a fad disorder brought about by its connection to the world’s most popular communications and social network, the Internet. And by an inherent misunderstanding of its use by adults (but not by the generations of children, teens, and young adults now growing up with it as a standard part of their communications repertoire).

But as I’ve been pointing out since its inception in 1996, “Internet addiction” has poor evidence because most of the research done into it has been equally as poor. And now Byun and his colleagues (2008) have shown that to be true in a meta-analysis of research done on “Internet addiction” since 1996:

The analysis showed that previous studies have utilized inconsistent criteria to define Internet addicts, applied recruiting methods that may cause serious sampling bias, and examined data using primarily exploratory rather than confirmatory data analysis techniques to investigate the degree of association rather than causal relationships among variables.

Sound familiar? Indeed, the lack of agreement of a definition of the disorder (or a single, reliable test to measure it, as the researchers point out) combined with serious sampling issues in virtually every study conducted means we have little consensus about whether such a thing even exists.

But fear not, we wouldn’t want those Internet addiction clinics to go under or researchers who’ve staked a significant part of their careers on this “disorder” to suddenly find their pat university job at risk…

The new study offers suggestions for future research:

We found that previous studies on Internet addiction were primarily concerned with the antecedents of Internet addiction and with identifying features in participants that made an individual more susceptible to becoming an Internet addict.

However, the development of the concept, due to its complex nature, requires more systematic empirical and theory-based academic research to arrive at a more standardized approach to measurement. The use of representative samples and data collection methods that minimize sampling bias is highly recommended. Further, implementation of analyses methods that can test causal relationships, rather than merely examining the degree of associations, are recommended so that antecedents and consequences of Internet addiction can be clearly differentiated.

What’s happening today and some people’s reaction to the Internet is neither new nor unique — it’s as old as technology itself (starting with the printing press). It’s an overreaction to suggest that the Internet is somehow different than what’s come before, as history tells us otherwise. Every new technology unleashed on society from the 1800s on was thought to be the end of civilized society — the paperback book, the telephone, the automobile, the motion picture, television, and finally video games. And now, the Internet is the latest in a long line of demons society would like to blame for some of its problems.

I don’t deny that some small subset of people have behavioral problems with learning how to integrate using parts of the Internet into their everyday lives. But people have similar problems with work, the television, and many other things in life, and we can still treat them without demonizing (and labeling) the conduit that brings a person new entertainment, information, or enjoyment.

Makes sense to me.

Many people are online 24/7 or close to it, who are not mentally ill. The definition when it is arrived at will have to be carefully formulated. Being online for long periods is a feature of 21st Century Networks in 2013.

einstein

 

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Now is our wynter of discontent

Nobody heard him, the dead man,
But still he lay moaning:
I was much further out than you thought
And not waving but drowning.

Poor chap, he always loved larking
And now he’s dead
It must have been too cold for him his heart gave way,
They said.

Oh, no no no, it was too cold always
(Still the dead one lay moaning)
I was much too far out all my life
And not waving but drowning.

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Virtual Classrooms

I am desperate to teach. One way will be to have a virtual classroom in second life. I found such a classroom in my wanderings. AND found a whole world of teaching at Texas State. Here is the classroom I found Set up by the look of it as a Primary School Classroom. ,> you can watch it better on this page< Or watch it here:

But Then Dear Readers I returned a bit later to the classroom and found a techy working there.  We chatted and they will be using the classroom for teacher training. Another opportunity for Avatar Creations perhaps. However I got a link to a great project they had going in 2011.

Heres An Explanation of it. :>

My next step is to visit.
Unfortunately the cones appear to be inactive. Could be my viewer and / or might need a plugin.

HOWEVER as you can see from the first video Second Life has a great academic role to play. The construction of the virtual classroom using modern techniques and make for a truly realistic environment. What I plan is a feature not seemingly explored that of facilitating DISTANCE LEARNING. Watch this space

 

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Are you naked or are you wearing mesh?

buddhamedi

It came as a shock to me when I discovered what I was seeing on screen was not what others were seeing. I just don’t mean mesh. Not everyone is running at 1920 x 1080 most are on a laptop it seems. Then in the viewer you have settings from low through mid and high up to ultra with shadows. On top of this we have draw distance which will determine the background. In my circle these days nearly all can see mesh but this was not the case three months ago. It struck me that one of the reasons I made videos (311 on YouTube) was because I wanted everyone to see what I was seeing in Glorious Wide Screen Technicolor® . Before we look at individual implications let us note something. Soul Mods. Given the vast area of accoutrements and textures available in second life one would be hard pressed to find lino. When I first visited Soul Mods and saw wine bottles on the dance floor I thought they were temporary. I also noticed less than half the available space was being used. It was cramped. BUT mes amies in the real world is not your favourite club a bit down at heels? a bit cramped BUT where you feel at home? If Soul Mods had a makeover that burn in the bar stool that you have picked at when you are feeling a bit down would be gone. BUT its not just familiarity it is Atmosphere. Buy that in Market Place. Capture that on video. Well maybe.

So : What is onscreen is not real, it is highly dependent on your equipment. Environment whether pleasing or not is mitigated by an intangible atmosphere. How then do I find you “pleasing” or them “agreeable”. So far I have been approached by women with the favourite pick up line “I love your profile” or “What an interesting profile” and I admit to doing it myself. However there have been numerous instances where after an hour or even several I have remarked “I must look at your profile”. The killer ap is Social Interaction. It has to be.

“yes darling, undo the hooks at the back. Now feel my soft silk panties around my suspender belt…….” so says the 50 something fat blowsy housewife, in curlers, dressed in housecoat and slippers, fag hanging out of her mouth, frying chips, giving phone sex.

Reality is what I imagine it to be. On a physical level “Look at that Jade necklace” I am colour blind with shades of green. If I am in a bad mood a smile is seen as a grimace, a good mood the child that drops ice cream on my trousers “a scallywag” . In second life as in real life we have two personae. One public one private. Then we have Seren my nemesis bete noir and mentor. her public face in second life does not equate with her public face in real life. So I’m fucked. Or am I? Put Madame Haven down in somewhere like a real Soul Mods with her mates and she would act EXACTLY the same.

Behaviour is dependent on the environment which is ultimately dependent on social interaction. AND how I perceive it. I think the perception thingy goes a bit further in second life. You may be a half naked blob but above your head it says “Dude”.

Call me, lets have phone sex (cough cough)

P.S. Here is my updated PDF on Cyberculture

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Hyperconnectivity

how to tell if your agency is bullshitting you about social media

By • Sep 7th, 2009 • Category: Lead Story

So you’ve finally decided that you need to get into this strange, unfamiliar world of Social Media everyone’s talking about. I haven’t got a bloody choice, you grumble. My boss met the MD of our closest competitor the other day, and he was going on and on and on about Facebook. My boss was caught red-faced when he asked who the author of “the Face book” was.

It feels a little like that time when Spice Girls ruled the world and you were forced into listening to their shrieks about girl power everywhere you went, doesn’t it? Not to make you feel any more vintage than you already feel, but the Spice Girls domination was about 10 years ago.

You find yourself inviting your agency to ask for a presentation on Social Media and a proposal on how your brand can be marketed in this medium. Considering your minimal knowledge of this medium, how do you know if your agency is bullshitting you or not? Well let me, the web designer/advertising suit/ blogger/ digital strategist, tell you how.

1 | The habitual Googler
If you find yourself being shown 50 slides of social media statistics and 3 slides on execution ideas, you know that your agency knows as much as you do – that the medium is important, but they don’t know what the hell to do in that medium.

2 | The social media channel becomes the solution
A common recommendation goes something like this, “We will set a blog up, a Twitter account, and a Facebook fan page!” They don’t identify the problem you have in this medium, they don’t prescribe the solution as a result of not knowing the problem to begin with, but strangely enough, they have array of social media channels to recommend to you. Ask them this question – what do I do on my blog, Twitter account and Facebook fan page?

And no darling, like how your customers do not rush home to watch your TV commercials airing at 7pm, your customers online will not visit your blog to listen to you talk about you.

3 | Using plural with social media channels

Run the moment your agency says “Twitters”.

4 | Using buzz words
Run EVEN FASTER the moment your agency says “New Media”.  I agree with what consultant Marc Shelkin says about this term – it is used by agencies who haven’t realized that it isn’t new any more and don’t know what to call projects that aren’t print.


Social media marketing isn’t as complicated as empirical formula unlike what Ivory Tower wannabies want you to think.
Source: Preparatory Chemistry

5 | Spewing social media theories
If your agency’s leading man is too busy penning articles about social media and his theories on trade publications and dissing competitors off with words and not actual works, you should evaluate why you’ve engaged this agency in the first place. The problem with the social media theories penned by Ivory Tower wannabies is that in this unique medium, application is crucial for success. Try sending your boss a 3,000-word article from your agency as proof of a successful social media campaign. Let me know if he/ she buys that bullshit.

6 | Quoting the big boys
A common habit of agencies is to quote the likes of Jeremy Owyang, Brian Solis and Peter Kim one slide before the slide where they tell you “We will set a blog up, a Twitter account, and a Facebook fan page!”. Again, ask them this question – what do I do on my blog, Twitter account and Facebook fan page? Special thanks to my partner-in-crime Tania, for this point.

7 | They hire a blogger, and not a communicator, to be your digital strategist
Your 55-year-old Aunt Amy has a blog talking about her two dogs, Snoopy and Miffy. Will you hand her a 100 grand to market your brand online?

Anyone has anymore to add?

The views expressed on this blog are my personal opinion and do not necessarily reflect the views of my employer or its clients

YEP ADDING HYPERCONNECTIVITY HERE!

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I am a cyborg

The Huffington Post is a newspaper I subscribe to and comment on. This weekend was a TEDWeekend where various authors (4) were asked to comment on the following video but there are two remarkable coincidences. Firstly I put up the same video on DudeStarship dot com 5 days previously. Secondly two days before, I quoted the same video in starting a TED conversation. Thirdly, despite not being able to count, I put up a new blog dealing with serendipity the day before including an image taken from the video. I was notified of the TEDWeekend yesterday. You would think that I would be pleased at how in step with events I am . Watch and read:

 

The first commentator I read concluded:

Much work remains on the research I discuss here; through future waves of the online study, a rich, academically sound understanding of how social media and mobile technology consumers use the technology, how they interact with their network, and how they make purchase decisions based on social media input will be developed. At the end of this project, I will defend my dissertation to earn my Ph.D. in marketing. But beyond that, the goal is to provide a rich contribution on how social media and mobile technology usage by “Connected Consumers” is associated with psychological and technology factors.

“Much work remains…” .So many of us are already living what needs to be researched, according to his view, before we should embrace it ,what utter drivel A study, a two year dissertation for a Ph.D ,will be hopelessly out of date by the time it is published. Marketing? OMG what a waste of time. He is already out of date in his chosen field. Where is collaborative consumption ? See my earlier post last December. Failure to do proper TED research. Failure to read Time magazine that lists collaborative consumption as one of the ten things that will change the world. Failure to see how things are changing (RSAnimate Networks, Motivation, Outrospection). The Did You Know? YouTube video of 2008 states quite clearly that buying habits are more influenced by Blog recommendations and technological word of mouth than advertising. “Like” something on Facebook and it can be viral so this comment, (That video has had more than 15 million views)  peed me off. Two videos one academic / TED one Social media BOTH 2012.

 

 

The Second Commentator said this

The good news is that you can work anywhere, anytime. The bad news is that you can work anywhere, anytime. It’s hard to know when work ends if you interact with global teams across time zones or you don’t leave an office to signify the end of the day.

You can work anywhere anytime is both a good thing and a bad thing. In English this is a) meaningless and b) presumes no self discipline, no technological management and no self control. Children often act in a stimulus response type of way. Has not this person heard of answering machines where you do not have to respond because technology can? Oh we both know I could go on.  I have different email addresses that ….oh nvm they probably have two. I got peed off at the suggestion i couldn’t handle 24/7 global technology, in different time zones, that I was a child. Never heard of multitasking either. The idea of one person working 18 hours has already been tackled by some countries nationally by having 3 people work 6 hours and collaborating. See Microsoft > putting a PowerPoint presentation on line and configuring sharing with a team working in their time zone..Networks! :> Stupid comment.

 

The third commentator said and I will not bore you with the full article :

My years of personal experience and professional practice and research have led me to one rule that governs all of my electronic communication: I never email about anything important. (The same rule applies to text messaging, tweeting, social networking, etc.)

What century is this person living in? Presumably her  article was written with a quill pen and delivered by hand. This is denying everything that 21st Century Networks are  all about. An emergency with your offspring, friend, colleague, client not at “home”? Use semaphore? I was horrified and very peed off.

Clearly the world is not ready for my TED Conversation:

 

Robots vs Avatars : Social interaction can be better facilitated through a robot or through an avatar?

An avatar I shall be referring to is one created in Second Life (secondlife.com), a global 3D cybercommunity discussed in an article on cyberculture (onlybrackets.hubpages.com). Firstly an avatar is capable of a far greater range of gestures and interactions than a robot. It can be modeled and dressed to suit any virtual or real environment. If it is winter where one user is they can mimic the real world and dress accordingly. An avatar is ideal for communication at a distance. Real family’s exist in second life and I have witnessed 3rd generation interaction. Young avatars can interact with grandma avatars. Grandma will assist the youth in creating their avatar thus creating a sense of identity and ownership. Interactive play goes on. Currently a 16 year old age limit is in force but could this not be reduced?

Communication can be through voice (microphone) or for those able through typing in a chat box.

As a learning / teaching aide an avatar may attend programmed classes, a gym for example and will be expected to follow a regime in the real world. By engaging in a virtual group activity as an avatar peer support can be had. It would be possible to mimic an overweight avatar, programmed with the users bmi and, as they progress in the real world the avatar would change shape. Virtual classrooms with programmed study exist.

An avatar is also your cyber representative able to meet new people and explore new environments. An avatar is ideal for those with mobility difficulties.

This is all on screen therefore would fall short of having the physical interaction that a robot can provide. We anthropomorphize robots how much easier this is with an avatar. I may own a mobile phone that can do a Gallic shrug yet dancing with a friend on a mobile phone in a blues club is better done with an avatar.

But are they two different things and therefore not comparable? A robot is an independent entity its true but what if an avatar had artificial intelligence?

—————————————————————-

My answer to this question is in favour of the avatar because generally it is free. Robots are incredibly expensive and the construction of such a mechanical device uses far more resources than warrant the benefits. Ideally the answer is both. However I realise now after seeing the TEDWeekend that the question is totally meaningless to mainstream as exemplified by the above. They just do not understand the technology nor how to use it. It saddens me but ignorance always pisses me off especially by so called “experts” or “leaders”.

I have an acquaintance who writes a blog I admire.  She wrote a post on flatterbots . These are bots that go around and will flatter you and then demand money. I commented as a flatterblogbot in fun, flattering her and asking that she put up an ad for me as “payment”  but  I also created a wordpress blog where I discussed flattery, its divisive nature and included a wonderful video of a flash site I had.

At the end of the comment I gave this link: on the blog was a map of the internet I took from the video discussed in the TEDWeekend

internetmap

AND THIS ONE from an RSAnimate on Networks:

internetted1

Make the connection?

She replied “shucks guess you got me there” Here name is Serendipidy . Which I discussed in the blog. She didn’t go to the blog as far as I am aware. That peed me off too.

BUT AS A CYBORG WITH A 21stCENTURY NETWORK OF SHARING TECHNOLOGY>>>>>>

THIS CHEERS ME UP NO END! I nicked it off my 19 year old daughters web site. Ha Like father like daughter!
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Pissed Off

Cyberculture dot com

What do you get? A Broken Link. And two results one to wiki and one to a book:

A clear explanation and provocative look at the impact of new technologies on world society.

Needing guidance and seeking insight, the Council of Europe approached Pierre Lévy, one of the world’s most important and well-respected theorists of digital culture, for a report on the state (and, frankly, the nature) of cyberspace. The result is this extraordinary document, a perfectly lucid and accessible description of cyberspace-from infrastructure to practical applications-along with an inspired, far-reaching exploration of its ramifications. A window on the digital world for the technologically timid, the book also offers a brilliant vision of the philosophical and social realities and possibilities of cyberspace for the adept and novice alike.

WRITTEN IN 2001 fer gods sake. We were using dial ups …….jeez.!

Cyberculture.org……an ad

Cyberculture.net…….an ad

Cyberculture.wordpress.com ……Taken down by author no longer available,

Really I ask you. Is Cyberculture not a viable term? HUH? What Happened? Idiots just don’t keep up so I’m pissed off. I’ve been at this Internet game for 16 years! Sixteen Fucking Y E A R S. Still I seem to be running backwards to keep up. So I’m Pissed Off……again. Here is my first Irish Secure Internet Site.

First created in 2001. Have a look.!!!! It was updated all the way through 2005 when I went Bust!  <<<<Click! Its on the Way Back machine. The Internet has been crawled since 1996. The way back machine has archived something like 300 Billion Web Pages now >>>

 

The Wayback Machine is an historical archive of preserved web pages.  Type in a URL and start surfing through time!

Most societies agree that it is important to preserve artifacts of their culture and heritage. Without such artifacts, civilization has no memory and no mechanism to learn from its successes and failures. Our culture now produces more and more artifacts in digital form. Internet Archive’s mission is to help preserve those artifacts and create an Internet library for researchers, historians, and scholars. The Archive collaborates with institutions including the Library of Congress and the Smithsonian.

The archive of pages goes back to 1996.  The original Wayback Machine interface was released in 2001 with about 10 billion pages.

So There!

So….What to do?

Create Cyberkulture dot com. go see.

YES TYPE IT JEEZ EVERYONE WANTS LINKS WHY THE FUCK CAN’T THEY JUST REMEMBER IT ? ITS CYBERCULTURE SPELT WITH A  K DOT COM! OK?


Anger is an energy! May The Road Rise With.You. I Could Be Wrong I Could Be Right.

  •   Could Be Wrong

  • I Could Be Right!

Playing on BBC 6 Music as I right, oops write. So Appropriate!

Ok Ok Ok Sorry…….well a bit. Because I just set up my FASHION SITE. The most beautiful web site you will ever see. Go Look click here to visit: If You Aint Impressed I’ll …,….Get More Pissed Off! BTW its cyberculture spelt with a k forward slash fashion…tell a mate. AND its all in Latin Because I haven’t edited it yet. Sorry. Put it up 3 years ago WAY ahead of its time….sigh….

Thanks for visiting.

Sorry.

PS. Heres a pic of me and a  pic of my new gf.

 

 

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